Fire salamander folks have built their own civilizations on the plains of Muspelheim, making them comparable to the manifold frogfolk, lizardfolk and serpentfolk races of Midgard. Multiattack. Damage Vulnerabilities cold Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks Damage Immunities fire Senses darkvision 60 ft., passive Perception 10 Languages Ignan Challenge 5 (1,800 XP). If a salamander has damage reduction, its natural weapons are treated as magic weapons for the purpose of overcoming damage reduction.. Constrict (). Our way of saying thanks! A creature that touches the salamander or hits it with a melee attack while within 5 ft. of it takes 7 (2d6) fire damage. Actions: Multiattack. A creature that touches the salamander or hits it with a melee attack while within 5 feet of it takes 7 (2d6) fire damage. Roll20 uses cookies to improve your experience on our site. Firenewts, also sometimes known as salamen, were reptilian humanoids native to volcanic regions, who evolved from lizardfolk and gained the ability to breathe fire. Combat. Elemental Plane of Fire is a Featured Article! Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20 ft./60 ft., one target.Hit: 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack, plus 3 (1d6) fire damage. It is one of the best articles created by the Forgotten Realms Wiki community. The salamander makes two attacks: one with its spear and one with its tail. Melee or ranged weapon attack: +7 to hit, reach 5 ft. or range 20 ft./60 ft., one target. A creature that touches the elemental or hits it with a melee attack while within 5 feet of it takes 5 (1d10) fire … Nevertheless, they are occasionally encountered with such creatures, enslaved as guardians through magic common to the plane of Fire. Hit: 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack, plus 3 (1d6) fire damage. Heated Weapons. Spear. Tail. Spear. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Any metal melee weapon the salamander wields deals an extra 3 (1d6) fire damage on a hit (included in the attack). Some average salamanders and all nobles also speak Common. Claws. The salamander makes two attacks: one with its spear and one with its tail. Their spines and scales are slightly more tempered than their forest and cave brethren. A creature that touches the salamander or hits it with a melee attack while within 5 feet of it takes 7 (2d6) fire damage. Tail. Roll20 Reserve is live with monthly perks for Pro Subscribers. Actions. Although frost salamanders are melee-oriented brutes, Claws has a 10-foot reach, so a frost salamander needn’t—and doesn’t—come right up to its enemies to slash at them. Spear. Updated Dynamic Lighting now does as much and even more than our legacy system! Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. Traits Fire Form: The elemental can move through a space as narrow as 1 inch wide without squeezing.A creature that touches the elemental or hits it with a melee Attack while within 5 ft. of it takes 5 (1d10) fire damage. Hit: 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack, plus 3 (1d6) fire … Salamanders speak Ignan. All rights reserved. Update your cookie preferences, Bludgeoning, Piercing, and Slashing From Nonmagical Attacks. With their long tails and nasty bites, these creatures can leave a heavy impact on the world around them. Until this grapple ends, the target is restrained, the salamander can automatically hit the target with its tail, and the salamander can't make tail attacks against other targets. The Elemental Plane of Fire was an Inner Plane9 or Elemental Plane15 of the Great Wheel cosmology and the World Tree cosmology models. By continuing to use our site, you consent to our use of cookies. Hit: 11 (2d6 + 4) bludgeoning damage plus 7 (2d6) fire damage, and the target is grappled (escape DC 14).