Until the psychic link ends, the elder brain can perceive everything the target senses. Mind Blast (Recharge 5-6). If the target is a Huge or smaller creature, it is grappled (escape DC 15) and takes 9 (1d8+5) psychic damage at the start of each of its turns until the grapple ends. From what I understand, it's a mass of Illithid's brains. The elder brain can use its telepathy to initiate and maintain telepathic conversations with up to ten creatures at a time. Tentacle. The elder brain can let those creatures telepathically hear each other while connected in this way. The elder brain's strong mind-affecting powers stemmed from the brains of long-dead mind flayers making up its viscous mass. Do Illithids eat the brains of other Illithids? Dump in some brainmatter to start a seed or transport one from somewhere else and gg. I always imagined Elder Brains as starting out as Illithid tadpoles, but began to cannibalize other tadpoles, eventually growing and taking up most of the briny spawning pool. Anyone who keeps learning stays young. Non-illithids call this creature an elder brain because it acts as the central communication hub for an entire Mind Flayer colony just as a brain does for a living body. The target becomes aware that something is linked to its mind once it is no longer, and the elder brain can terminate the link at any time (no action required). I think this because it's explicitly stated that Elder Brains feed exclusively on Illithid tadpoles, which also inhabit the Elder Brain's pool. It knows the distance and direction to each creature. Each elder brain considers itself and its desires the most important things in the multiverse, the Mind Flayers in its colony nothing more than extensions of its will. In this way The Elder Brain continually increases its knowledge, uniting the thoughts and experiences of the illithid colony into a unified whole. The elder brain makes a tentacle attack. domination, an elder brain sprawls within a vat of viscous brine, touching the thoughts of creatures near and far. Autobiographical memory of life events and accumulated knowledge of learned facts and information – both types of declarative memory– decline with age, whereas procedural memorieslike remembering how to ride a bike or tie a shoe remain largely intact. perishes, the elder brainâs servants feed the contents of its skull to their master, which absorbs the, contained therein. Until the psychic link ends, the elder brain can perceive everything the target senses. Would it have created a Brine Pool somewhere else prior to turning into the Elder Brain (Can it … Skills Arcana +10, Deception +12, Insight +14, Intimidation +12, Persuasion +12, Senses blindsight 120 ft., passive Perception 14, Languages understands Common, Deep Speech, and Undercommon but can't speak, telepathy 5 miles. A creature protected by a mind blank spell. as well as each one's, score, but can't sense anything else about it. I also remember that it was a great dishonor to have your postumus gray mater NOT interned in the pool. On. When the Mind Flayer servants that guard and tend to an elder brain don’t bring its meals directly to it, The Elder Brain reaches out with tendrils of thought, mentally compelling creatures to come to it so that it may feed upon them. The Elder Brain can overhear any telepathic conversation happening within 5 miles of it. But like mind flayers, elder brains are most vulnerable to ranged weapon attacks, and an archer or crossbowman who can deal out more than 20 hp of damage in an average round (e.g., a ranger with Colossus Slayer plus an Extra Attack) is a ripe target for takeover. The creature that initiated the telepathic conversation makes a DC 18. The elder brain targets a creature within 120 feet of it with which it has a psychic link. The elder brain targets a creature within 120 feet of it with which it has a psychic link. From across great distances, it implants subconscious suggestions or subtly influences dreams to compel creatures toward a course of action that benefits its grand plan. If the check succeeds, the creature is aware that something is eavesdropping on the conversation. Some elder brains reign as domineering tyrants, while others serve more benignly as sages, counselors, and repositories of information and lore for the Mind Flayers that protect and nourish them. This is where the elder brains come from -- they're the accumulated minds and souls and gray matter of all the illithids that came before. Within neurons, tiny organelles called mitochondria (seen here in magenta) generate energy, and lysosomes (yellow/brown) digest and recycle damaged proteins. The elder brain breaks the creature's. creature it can perceive with its Creature Sense trait and establishes a psychic link with that creature. When its insidious suggestions fail to take hold, an elder brain asserts its dominance more directly. to initiate and maintain telepathic conversations with up to ten creatures at a time.